Ultimate Sky
Spell Quick

Ultimate Sky

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If your opponent controls more monsters than you do: Activate 1 of these effects (but you can only use each effect of "Ultimate Sky" once per turn); ● Target face-up cards on the field up to the number of face-up monsters your opponent controls and pay 800 LP for each target; negate their effects until the end of this turn. ● When your opponent activates a monster effect in the hand or GY: Negate that effect.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 10, 2026
56± 6/ 100
Power Score
Intrinsic 56
Deck 56

Ultimate Sky — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Hand trap · Secondary: Removal

Why it scores here

Ultimate Sky is a conditional Quick-Play that works as a hand-trap-style negation: it stops monster effects activated from hand or GY, or pays 800 LP per target to negate face-up field cards for the turn, but only while the opponent controls more monsters. Its score comes from that interaction and from being cheap to run, since 400 of 400 sampled decks play it at about 2.25 copies beside staple partners. High stats are not relevant here (it is a Spell with no body), and the lack of recorded combos keeps combo conversion and resource economy low.

Axis scores

Axis Score Evidence
Accessibility 55 Quick-Play Spell that can be held and activated from hand, but gated by the opponent controlling more monsters, with no searchers in the evidence (verified text, observed 400-deck sample).
Combo & Conversion 20 No recorded boards and no starter, payoff or end-board appearances, so it builds nothing on its own (observed: 0 combos).
Resource Economy 15 No card advantage or refuel; mode one costs 800 LP per target, which is a real cost (verified text).
Effect & Interaction 65 Negates hand/GY monster effects on demand and can negate several face-up field cards for a turn, though the field mode is LP-costly and the hand/GY mode is narrow (verified text, inferred strength).
Material Utility 0 A Spell with no monster body, so it cannot be used as material (verified card type).
Resilience & Flexibility 50 Two modes and once-per-turn limits per effect give some flexibility, but no redundancy or recovery is evidenced (verified text, inferred).
Deck-Building Efficiency 70 Plays 1 to 3 copies beside widely played staples with no garnet or lock restriction, though the LP cost and conditional activation add friction (observed 400-deck sample, verified text).

Calculation

Weight profile: 0.7 Hand trap + 0.3 Removal/Negation. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play hand-trap-style negation of monster effects in hand and GY
  • Can negate multiple face-up field cards for a turn in its LP-cost mode
  • Cheap to run with low copy requirements and no garnet restriction
  • Broad archetype reach across 114 distinct archetypes in the sample

Weaknesses

  • Activation requires the opponent to control more monsters than you
  • Field mode costs 800 LP per target
  • No card advantage, combo, or board-building contribution
  • Hand/GY negation is narrow compared with field-wide interaction

Best use

Hand trap / conditional negation in staple-heavy interaction builds. Decks: Sky Striker, Radiant Typhoon, Dominus. Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play Spell with two once-per-turn modes: field negation at 800 LP per target, and negation of monster effects activated from hand or GY; Activation is conditional on the opponent controlling more monsters; Formats TCG and OCG
  • Observed: Present in 400 of 400 sampled decks at an average of 2.25 copies; Spans 114 distinct archetypes; Top partners include Maxx "C", Ash Blossom & Joyous Spring and Mulcharmy Fuwalos; No recorded combo boards
  • Inferred: Functions mainly as a hand-trap-style negation with a secondary field-negation mode; Negation of hand/GY monster effects is narrow, so reach is limited to specific monster-effect activations
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed (unlimited) decks running it in the Main Deck equals total decks (400 of 400), so the sample may be filtered on this card and prevalence is not measurable no counter-card evidence supplied usage statistics covers only 2 archetypes











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